80 lvl tutorial: WWII V44 Ranger Knife. , Rikki Vitello
I did a tutorial for 80 lvl on antique texturing, Here's the article: https://80.lv/articles/tutorial-adding-history-in-material-design-of-props/ Modeled in Max, HP'd in Zbrush, Textured in Substance Painter Rendered in Iray.
Zbrush Hard Surface
Tutorial Hard Surface Technique clean Up / remesh (Zbrush), Pedro Augusto
Hardsurface technique, from a boolean mesh to clean Mesh for bake, etc. I used this technique to build some parts of my K2SO project. Please check it out: https://www.artstation.com/artwork/1kJq3
Weapon Art: Modeling Workflow in Fusion 360, Blender, and ZBrush
Moritz Mayer did a breakdown of his 3D weapon Sabre Assault Rifle talking about the specifics of the modeling workflow in CAD software, retopology, texturing in Substance Painter, and more.
Researcher Robot: Learning Hard-Surface Techniques
Evgeny Romanov did a detailed breakdown of his Researcher Robot project, shared his modeling workflow in Maya, discussed topology in RizomUV, and talked about his approach to learning different 3D software.
Concept Art in MODO: Working on Hard-Surface Design & Materials
Ajay Agrawal overviewed MODO, its tools for design and material production, internal renderer, and general workflow as well as gave some advice to those who want to learn the program.
Tools and Tips for Hard-Surface Modeling in Blender 2.8
Michał Kalisz shared a lot of helpful insights into hard-surface modeling in Blender, including various addons and rendering tips in Eevee and Cycles.
LONY Walkman: Prop Production in Detail
Francesco Baldini did a breakdown of his retro prop project LONY Walkman made in Maya, ZBrush, and Substance Painter.
How to create scotch tape effect in Maya using Shrink Warp
Just a little tip how I approaching "sticky" scotch tape effect.#autodesk #maya #tutorial #tape #3d #gamedev #gameart #80lvl