Hard Surface Modeling

Collection by Andrew Dennis

330 
Pins
 • 
253 
Followers
Andrew Dennis
Design
Shape Topology
Furnishings
Concepts
Texturing
Mechanics
Zbrush Hard Surface
Other Pins

Design

Shape Topology

See more

Furnishings

See more

Concepts

Texturing

Team Quixel added new smart materials to the library and has released a tutorial on how to master your smart materials in Mixer to fit in your style. Power Ran, Hard Surface Modeling, Smart Materials, Blender Tutorial, Mixer, Youtube, Tutorials, Style, Swag

Mixer Fundamentals: Smart Materials

Team Quixel added new smart materials to the library and has released a tutorial on how to master your smart materials in Mixer to fit in your style.

Alex Trevino shared a timelapse breakdown of the texturing part behind a asset based on a Sheng Lam concept POTIFY. Modern Hospital, Hard Surface Modeling, 3d Tutorial, 3d Assets, Unreal Engine, Zbrush, Game Design, Game Dev, 3ds Max

Timelapse Breakdown: Potify Texturing in Substance Painter

Alex Trevino shared a timelapse breakdown of the texturing part behind a 3D asset based on a Sheng Lam concept POTIFY.

V Squad studio prepared a details breakdown of their character workflow from concept to animation and presentation and gave advice to junior artists. Hard Surface Modeling, Creative Skills, 3d Artist, Character Modeling, Zbrush, Game Art, Squad, 3 D, Presentation

Studying Hand-Painted Character Workflow

V Squad studio prepared a details breakdown of their character workflow from concept to animation and presentation and gave advice to junior artists.

  Hard Surface Modeling, Material Design, Tutorials, 3d, Tips, Wizards, Counseling

80 lvl tutorial: WWII V44 Ranger Knife. , Rikki Vitello

I did a tutorial for 80 lvl on antique texturing, Here's the article: https://80.lv/articles/tutorial-adding-history-in-material-design-of-props/ Modeled in Max, HP'd in Zbrush, Textured in Substance Painter Rendered in Iray.

Rikki Vitello showed how she adds historic details during the production of amazing realistic props. Age Progression, Hard Surface Modeling, First They Came, Material Design, Metallic Paint, Zbrush, Brush Set, Weapon

Tutorial: Adding History In Material Design of Props

Rikki Vitello showed how she adds historic details during the production of amazing realistic 3D props.

Mechanics

See more

Zbrush Hard Surface

Check the work-in-progress video with tips on how to fix lumps and bumps on hard-surfaces. Hard Surface Modeling, Zbrush, Bump, Make It Yourself, Tips, Tutorials, Check, Youtube, Youtubers

Tips on How to Fix Lumps & Bumps For Hard-Surfaces

Check the work-in-progress video with tips on how to fix lumps and bumps on hard-surfaces.

ArtStation - Tutorial Hard Surface Technique clean Up / remesh (Zbrush), Pedro Augusto Tutorial Zbrush, 3d Tutorial, Modeling Techniques, Modeling Tips, Sculpting Tutorials, Art Tutorials, Zbrush Character, Character Art, Character Design

Tutorial Hard Surface Technique clean Up / remesh (Zbrush), Pedro Augusto

Hardsurface technique, from a boolean mesh to clean Mesh for bake, etc. I used this technique to build some parts of my K2SO project. Please check it out: https://www.artstation.com/artwork/1kJq3

Other Pins

Weapon Art: Modeling Workflow in Fusion 360, Blender, and ZBrush Fusion 360, Hard Surface Modeling, Cad Software, Macro And Micro, Plastic Injection, Assault Rifle, Art Model, Zbrush, Weapons

Weapon Art: Modeling Workflow in Fusion 360, Blender, and ZBrush

Moritz Mayer did a breakdown of his 3D weapon Sabre Assault Rifle talking about the specifics of the modeling workflow in CAD software, retopology, texturing in Substance Painter, and more.

hotkeys Hard Surface Modeling, Magical Jewelry, Concept Weapons, Fantasy Weapons, 3d Artist, 3d Animation, Character Design Inspiration, Revolver, Game Art

Creating a Stylized Revolver in Blender

Vitaly Rush did a breakdown of his project Pink Revolver created fully in Blender.

Team Quixel added new smart materials to the library and has released a tutorial on how to master your smart materials in Mixer to fit in your style. Power Ran, Hard Surface Modeling, Smart Materials, Blender Tutorial, Mixer, Youtube, Tutorials, Style, Swag

Mixer Fundamentals: Smart Materials

Team Quixel added new smart materials to the library and has released a tutorial on how to master your smart materials in Mixer to fit in your style.

Stylized PBR Weapons: Workflow for Creating Props 3 Point Lighting, Rim Light, Hard Surface Modeling, Color Theory, Zbrush, Hand Guns, Weapons, Create, Fishing

Stylized PBR Weapons: Workflow for Creating Props

Tom Bernert wrote a step-by-step guide to creating stylized PBR guns in ZBrush, Maya, and Substance Painter and shared a few useful tutorials.

Researcher Robot: Learning Hard-Surface Techniques Hard Surface Modeling, Research, Robot, Learning, Search, Studying, Teaching, Robots, Science Inquiry

Researcher Robot: Learning Hard-Surface Techniques

Evgeny Romanov did a detailed breakdown of his Researcher Robot project, shared his modeling workflow in Maya, discussed topology in RizomUV, and talked about his approach to learning different 3D software.

Medieval Backpack: Creating a 3D Prop with a Worn Look Video Game Artist, Hard Surface Modeling, Smart Materials, 3d Max, 3d Character, Zbrush, Leather Backpack, Medieval, Give It To Me

Medieval Backpack: Creating a 3D Prop with a Worn Look

Leti M.Vila did a breakdown of her realistic prop Medieval Backpack made with 3ds Max, ZBrush, and Substance Painter.

Ajay Agrawal overviewed MODO, its tools for design and material production, internal renderer, and general workflow as well as gave some advice to those who want to learn the program. Polygon Modeling, Hard Surface Modeling, Ambient Occlusion, Seamless Transition, Creating A Brand, Zbrush, Design Process, Nice View, Surface Design

Concept Art in MODO: Working on Hard-Surface Design & Materials

Ajay Agrawal overviewed MODO, its tools for design and material production, internal renderer, and general workflow as well as gave some advice to those who want to learn the program.

Check the work-in-progress video with tips on how to fix lumps and bumps on hard-surfaces. Hard Surface Modeling, Zbrush, Bump, Make It Yourself, Tips, Tutorials, Check, Youtube, Youtubers

Tips on How to Fix Lumps & Bumps For Hard-Surfaces

Check the work-in-progress video with tips on how to fix lumps and bumps on hard-surfaces.

Michał Kalisz shared a lot of helpful insights into hard-surface modeling in Blender, including various addons and rendering tips in Eevee and Cycles. Hard Surface Modeling, Aircraft Engine, Lighting Setups, My Works, Engineering, Tools, Instruments, Technology

Tools and Tips for Hard-Surface Modeling in Blender 2.8

Michał Kalisz shared a lot of helpful insights into hard-surface modeling in Blender, including various addons and rendering tips in Eevee and Cycles.

Francesco Baldini did a breakdown of his retro prop project LONY Walkman made in Maya, ZBrush, and Substance Painter. Gesture Drawing Poses, Drawing Poses Male, Zbrush Character, Character Modeling, Zbrush Environment, Zbrush Anatomy, Zbrush Hair, Zbrush Models, Hard Surface Modeling

LONY Walkman: Prop Production in Detail

Francesco Baldini did a breakdown of his retro prop project LONY Walkman made in Maya, ZBrush, and Substance Painter.

Alex Trevino shared a timelapse breakdown of the texturing part behind a asset based on a Sheng Lam concept POTIFY. Modern Hospital, Hard Surface Modeling, 3d Tutorial, 3d Assets, Unreal Engine, Zbrush, Game Design, Game Dev, 3ds Max

Timelapse Breakdown: Potify Texturing in Substance Painter

Alex Trevino shared a timelapse breakdown of the texturing part behind a 3D asset based on a Sheng Lam concept POTIFY.

Alex Smirnov walked us through the process of creation of his custom Glock 17 Sharpshooter “Marina”. Cad Programs, Hard Surface Modeling, Custom Glock, 3d Tutorial, Military Weapons, 3d Artist, Zbrush, Game Design, How To Look Better

Creating a Glock from High Poly to Rendering

Alex Smirnov walked us through the process of creation of his custom Glock 17 G3 Sharpshooter “Marina”.

How to create scotch tape effect in Maya using Shrink Warp Scotch Whiskey, Irish Whiskey, Polygon Modeling, Hard Surface Modeling, Bourbon Drinks, Scotch Tape, Diy Resin Crafts, Old Trains, Home Brewing Beer

How to create scotch tape effect in Maya using Shrink Warp

Just a little tip how I approaching "sticky" scotch tape effect.#autodesk #maya #tutorial #tape #3d #gamedev #gameart #80lvl

Welding (3DCoat Smart Material) - YouTube Hard Surface Modeling, Smart Materials, Welding, Weapon, Youtube, Tutorials, Design, Soldering, Smaw Welding

Welding (3DCoat Smart Material)

music: Carbon Based Lifeforms - Artificial IslandDownload: https://www.dropbox.com/s/wry1tv3sb981jf2/welding_coat.3dcpack?dl=0

manchester-based artist and illustrator sheng lam has reimagined some of biggest social media platforms and media sites as retro gadgets. Design Retro, Arte Cyberpunk, Cyberpunk City, Prop Design, 2d Design, Shape Design, Retro Futurism, Tech Gadgets, Technology Gadgets

Socia Media Brands Reimagined by Sheng Lam

Here's something for your inspiration: alternative social brands imagined by concept artist Sheng Lam.