ArtStation Learning

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In the modern workflow of concept artists and illustrators, 3D is becoming more and more common. In this course, see how you can use Zbrush and Keyshot to give you a solid foundation to build on the principles shown throughout this series.
The strongest element in a piece of art that helps the viewer draw narrative and context out of it is the human component. Here, Stéphane explains how to appropriately add figures and shapes to suggest more context in your composition.
Moving from chaotic abstraction into more practical pieces, Stéphane demonstrates how to start to use light to drive and shape out composition instead of just black and white values.

Wootha Tutorials

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On ArtStation Learning, concept artist Geoffrey Ernault shows how to generate colored sketches from chaos, starting from a blank page with no ideas in Procreate. This tool will allow you to understand how to use photos to generate ideas, a color palette, and refine the composition in order to have a starting point for a more developed image.
Chris Petrocchi illuminates the process of drawing a portrait in charcoal in his drawing demonstration course on ArtStation Learning. The course uncovers crucial topics on how to get started, measuring techniques, proportion, values, observing like an artist, building structure into your portrait, creating a focal point, and more.
From exploring ideas, brainstorming concepts, and so much more, sketchbooks are one of the most versatile tools in an artist’s toolkit. On ArtStation Learning, concept artist Dawn Carlos shares a peek into her thoughts, processes, and philosophies surrounding the use of a sketchbook and how it can make you a better artist.

Behind the scenes: ArtStation Learning

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Learn to create charming character illustrations in Procreate with Amber Aki Huang! In this practical course, Amber breaks down her drawing process from sketch to final rendering. She also shares her own tips and tricks for working efficiently and quickly in Procreate. Watch it on ArtStation Learning.
In “Illuminating a 2D Illustration in Procreate”, Julia Körner (Dyru) provides a process review for a magical illustration ✨ Find the course on ArtStation Learning.
Colie Wertz uses Procreate to take an idea from a small, analog doodle to a finished piece on the iPad. Starting with a spaceship idea, Wertz shows how he moves from a relatively “flat” image to one with some “pop”. The course walks through layering and grouping techniques that develop the image and help clearly express the original idea.

Procreate Tutorials

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This section covers how to add more complexity to crystal using features specific to the material editor. Kupser starts by layering in more depth and bleding all elements together, like having detail maps refract textures that were layering using Bump Offset.
This section focuses on organizing and optimizing the material. Kupser demonstrates how to add feature switches to materials and test them to ensure they work properly. You'll also learn how to make final adjustments to the functionality and create a few variants to make sure the material is flexible enough to create more variety.
Part 3 of 5. In this five-part series, Kem Yaralioglu breaks down his process for creating master materials, terrain shaders as well as some advanced materials in Unreal Engine. With the help of Material Functions, each shader is fully scalable, allowing the artist to build upon the foundation that they create throughout production. In this third part of a five-part series, Kem shows how to create a Master Material with only Material Functions, demonstrating the power of it’s scalability.

Unreal Engine Tutorials

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With the sculpting complete, it's time to start thinking about the poly paint. Polypaint is a very important part of the process that can make or break the sculpt. Popovic emphasizes the importance of layering and slowly building color. He covers the polypaint setup and how to paint skin and metal.
With the workflow for sculpting both soft and hard parts has been established, this section covers other important parts of the rest of the sculpt, including the chainmail using nanomesh and deformers. After sculpting all parts, Popovic shows how to add the appearance of wear and tear and finish the head.
Andrew Bosley has hewn out a niche for himself in the world of tabletop games. In this interview-style course, he will cover the broader tabletop gaming market, and talk about what it takes to work in this unique and high demand field. He'll also discuss how to work with stakeholders of a game to create illustrations that fit the needs of each specific project and insights that have helped him be successful.

Illustration Tutorials

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In this Intro to ZBrush Series, Michael Pavlovich will give a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. This first course covers basic navigation of the interface and starting a basic sculpt.
Part 3 of 3. In this three-part series, Tyler Smith breaks down his process for creating a stone temple architecture trim sheet texture. Consideration is given to shape design, materials and functional anatomy of architecture, and some different techniques using Zbrush to create forms and elements of detail.  In this third and final part, Tyler demonstrates painting in the color and roughness values, baking in XNormal, then using Unreal Engine to set up the Material Features and Parameters
In this Intro to ZBrush Series, Michael Pavlovich gives a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. In this course, Michael takes a detour into Marvelous Designer to create a simple jersey and shorts. He covers the basics to get the clothing done quickly; including importing a custom avatar, sewing and simulating patterns, tucking the shirt into the shorts, determining materials and finally exporting the result back into ZBrush.

ZBrush Tutorials

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Part 1 of 3. In this course, Ryan Dening will cover how to design a vehicle for a client in a professional capacity. This first course will cover getting the task, assessing it, and beginning to generate ideas that you can send for feedback. The course will also cover initial design sketches and ideation. Ryan demonstrates his thought process as he fits his client’s demands.
The challenge with creating new characters is imbuing them with enough personality and expression so that the audience believes that they are real and can then empathize with them. In this course, Jenny Harder walks through the process of how to design a fresh character from scratch. She covers how to understand who the character is, and then gets into the design process, from gathering reference to a finalized, believable character.
Colie Wertz shares his expertise on how to sketch and prepare a design for paintover using 3D software. This course teaches the importance of keeping your sketches and design simple to focus on read and form. Colie takes a small pencil drawing into Maya to create a simple block model.

Design Tutorials

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Part 6 - Creating a Sci-Fi Hallway in Unreal Engine 4 In the final course of the series, Javier will use all previous materials and cover the techniques and his thought process that can be applied to create the final environment in Unreal Engine 4.
In this lesson, Javier Perez will be taking his previous floor material and cover the techniques and thought processes that can be applied to quickly and efficiently create material variations of the same flooring.  This ArtStation Learning course has been made possible thanks to the support of MSI.
In this course, Javier Perez will walk you through how to create a Sci-Fi metal floor in Substance Designer. Javier will be covering techniques, thought processes, and general understanding of how the material was made.  This ArtStation Learning course has been made possible thanks to the support of MSI.

MSI Tutorials

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Part 1 of 6. Naomi VanDoren uses watercolors to create her vibrant and magical worlds. In this series, she shares the basics of watercoloring, with a special focus towards those who are comfortable with digital tools. In this first part of a series of six, she gets into the very basic components of watercoloring. This is an introduction into the tools and materials, with specific recommendations from Naomi.
VanDoren discusses various ways artists can use digital tools for traditional paintings and how traditional tools can be used in a digital workflow.
In this ongoing series, Alex Castaneda shares his knowledge of oil painting, specifically from the perspective of someone who learned to paint digitally first. In this course, Alex builds on the Zorn Palette from part 3, and demonstrates how to paint an organic still life scene. Alex demonstrates how to properly establish the base drawing and then transfer that to the canvas, before then demonstrating the utility of the Zorn Pallete while completing the final painting in Oil.

Traditional Art Tutorials

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In this course Alex Beddows tackles the issues facing Senior Artists working in the Industry. He discusses some of the tougher issues facing artists in a leadership role, such as being the dependable rock that your team can count on, avoiding toxic behavior, and not “chasing” leadership. He also addresses how to take time to look back at where you came from and give back to the community, as well as taking time to sit back and enjoy life.
In the relatively small fields of Media and Entertainment, your reputation is critical. In this course, Alex Beddows takes aim at the artists and students looking to break in to the industry and get their first job. He shares knowledge and insight that can help a prospective artist land that first job while also avoiding some pit falls that can lead to killing a career before it gets off the ground.
In the relatively small fields of Media and Entertainment, your reputation is critical. In this course, Alex Beddows takes aim at the artists who have just landed their first job. He will discuss how to integrate into a new role with a team, adjusting a mindset from student to working artist, how to survive in fast paced environment, and ensure that a career is built for long lasting growth and success.

Artist Career Tutorials - Older

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Becca Hallstedt started working for studios before even graduating from college. If you’re trying to find a job in the highly competitive fields of Media & Entertainment, there are many things you can do to set yourself up for success. In this course, Becca shares valuable learnings and applications from experience that can help you land your first studio job.
Part 1 of 3. Clinton Crumpler leans on his in-depth experience, as an artist who hires artists, to help those looking for their next break get setup for success when it comes to career prep and building an attractive portfolio. Very frequently a bit of reorganization of a portfolio or personal image can make a huge difference to employers and takes only a little effort to potentially have a big impact! Clinton discusses establishing an identity, resumes, and portfolio presentation.
In the relatively small fields of Media and Entertainment, your reputation is critical. In this course Alex Beddows tackles the issues facing Mid-Level artists working in the Industry. He discusses some of the tougher issues facing a working artist, such as how to be present and assist junior artists coming up, how to set your sights on the next level of your growth, and addresses critical topics such as avoiding toxic behavior, humbling yourself, and how to ask for what you need.

Artist Career Tutorials - Other

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In this course, Tyler Smith walks through understanding the process of building spaces for different types of gameplay, whether as an illustrative backdrop for a side scroller or a fully interactive 3D space for 1st or 3rd person action. Tyler discusses how to use space, shape, composition, lighting, and color to create a visually appealing environment that is critical to making exploring a game world fun and engaging.
Part 6 of 7. In this seven-part course, Emiel Sleegers covers the creation of an environment asset, in this case a fire hydrant, for use in AAA games, in real time.  In the sixth part of this series, Emiel covers how to create the final details for the Fire Hyrdrant Asset using Substance Painter, where he sets up the base metal of the hydrant, and adds wear and tear details, such as paint chips, scratches and damage.
This course takes you through the process of designing a Health Dispenser for a first-person shooter. In a series of work-along guided exercises, the concept art process is broken down for first-time designers. Beginning by dissecting the brief, the course focuses on interactivity and function. Students are guided through stages of problem-solving, ideating, and validating their prop concepts. Advanced drawing skills are not required for these exercises.

Video Game Art Tutorials

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💡 We caught up with Jonathan Benainous to learn more about the story behind his new ArtStation Learning series, "Creating a Viking Scene".
Learn how to create an organic-looking material in Substance Designer by implementing Subsurface Scattering mixed with hard surface. The course tackles how to separate materials and add contrast between two surfaces while making them feel cohesive. Tammekänd also walks through how to use Subsurface Scattering properly in Marmoset Toolbag.
Using the techniques demonstrated in the first part of the course, Christophe Desse shows how to apply them in action while texturing a mini diorama.

Substance Tutorials

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Joel Dos Reis Viegas shares his methods for creating dynamic and energetic characters. Through a bunch of speed sketches drawn from memory, he shows how to use observation and knowledge of fundamentals to unleash creativity. Joel demonstrates how to use form, perspective, and movement to bring a new sense of action that can help tell a story and bring characters to life.
Part 1 of 2. Justin Gerard shares his process for designing and drawing one of his “Monster of the Month” Illustrations. Justin goes from creating thumbnails and rough sketches, to how to use reference, and finally, how he uses a variety of pencil techniques to execute a tight drawing.
In this course, Craig Elliot, provides a breakdown of the female anatomy. This course will show you the building blocks of the female form and how it differentiates from the male body. Learn about the placement of the skeletal and muscular structures. His drawings will show you how to sketch the female form step by step.

Drawing & Sketching Tutorials

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an image of the inside of a building with two screens showing different locations and features
Level Development in UEFN | ArtStation Learning
💡Out now on #ArtStationLearning: ‘Level Development in UEFN’ - where industry veterans at Dekogon share their step-by-step process for getting started in UEFN. This comprehensive 10-part video series introduces you to the Unreal Editor for Fortnite, provides best practices for optimization and performance, and walks you through the stages of developing a full scene in UEFN. Get started here: https://bit.ly/3InmAhN … #UEFN #UnrealEngine
Prepare for the school year with help from ArtStation’s Back to School event happening from September 26-28. This three-day event is the perfect time to polish your artist portfolio! Learn how you can join: https://bit.ly/3LvFftu ... Featured artwork: artstation.com/whiteoutart #ArtStationHQ #BackToSchool #2D #3D #3dArtstist #CareerAdvice #PortfolioAdvice
ArtStation's Back to School event returns September 26-28 2023!
Prepare for the school year with help from ArtStation’s Back to School event happening from September 26-28. This three-day event is the perfect time to polish your artist portfolio! Learn how you can join: https://bit.ly/3LvFftu ... Featured artwork: artstation.com/whiteoutart #ArtStationHQ #BackToSchool #2D #3D #3dArtstist #CareerAdvice #PortfolioAdvice
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Master the art of character design with #ArtstationLearning!
🧝🧛🧙 Master the art of character design with #ArtstationLearning! We’ve put together a number of expert courses & series to help you unlock the power to design creative & life-like characters: bit.ly/3JtQGRz Artwork: "Building an Original Character" series by Envar Studio, Pedro Krüger, Meesh Chen, and Ilse Harting ... #2D #3D #CharacterDesign #ConceptArt #ArtStationHQ
a video game being played on a tv screen in a room with red and blue lighting
Creating an Isometric Pixel Art Scene
Pick up some new pixel art skills with this ArtStation Learning course 👾 In collaboration with CLIP STUDIO PAINT, artist Brandon James Greer demonstrates how to create an isometric, animated pixel art scene of a sci-fi bedroom
Character Accessories Production - ArtStation Learning
Watch at artstation.com/learning 💡 Learn the ins and outs of character accessories production in this new ArtStation Learning series by Dekogon with instructor Patrick Yeung #ArtStationLearning #Learning #OnlineLearning #3D #3DArt #ZBrush #Maya #Character #Characters #CharacteerArt #ArtStationHQ
Advanced Environment Art
💡 Push your environment art skills to the next level with the new Dekogon Advanced Environment Art series on ArtStation Learning! With help from game industry veterans Dylan Abernethy, Sadie Boyd, Clinton Crumpler, Hannah Watts, Geoffroy Calis, and Greg Smith, you’ll learn how an environment is built in a studio setting: https://bit.ly/3rRNOof
Lighting Art Test
Watch for free at artstation.com/learning 💡 It's time to shed some light on lighting art test secrets! In this new ArtStation Learning series by Dekogon and Rob Ritchie, you’ll learn how to turn an art test brief into a high-quality 3D render using Unreal Engine. https://bit.ly/3SqNhW5
💡 Vehicle Production in Blender
💡 Full series out now! Watch Vehicle Production in Blender at: https://bit.ly/3VfusH9
Announcing another exciting Dekogon Studios release on ArtStation Learning! Senior 3D Character Artist Daniel S. Rodrigues is the host of the new Character Production series on ArtStation Learning. In this “Dekology” training, you’ll learn real-world methods that character artists use in game production. 3d, Films, 3d Character, Iron Man, Character Art, Games, Character, 3d Model
Discover a New Character Production Series on ArtStation Learning
Announcing another exciting Dekogon Studios release on ArtStation Learning! Senior 3D Character Artist Daniel S. Rodrigues is the host of the new Character Production series on ArtStation Learning. In this “Dekology” training, you’ll learn real-world methods that character artists use in game production.
the stage is lit up with blue lights
RenderMan Fundamentals
2 new Pixar's RenderMan Fundamentals lessons are out on ArtStation Learning! See the latest releases in the series with Eugene Riecansky, “MaterialX Lama” and “RenderMan 24 Overview”
New Character Art Test series on ArtStation Learning
Watch for free today: https://www.artstation.com/learning/series/pNn/character-art-test
Character Production - New Series on ArtStation Learning
💡 Announcing another exciting Dekogon release on ArtStation Learning! https://bit.ly/3ooEJ4N Senior 3D Character Artist Daniel S. Rodrigues is the host of the new Character Production series on ArtStation Learning.
a man standing in front of a projector screen
4 ArtStation Learning Courses to Grow Your Production Skills
If you’ve ever wondered what it takes to work as a producer, look no further! These four Trojan Horse was a Unicorn courses on ArtStation Learning dive into the skills and habits that make for a successful production career in the creative industry.
a man sitting at a table with a laptop computer in front of him and two television screens behind him
Playgrounds TV is Now on ArtStation Learning
Playgrounds TV is now on ArtStation Learning! To coincide with this year’s sold-out Playgrounds: The Art Department Berlin, get a taste of Playgrounds through these 5 inspiring and informative interviews now available on ArtStation Learning
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Pick Up Virtual Production With These 4 Courses
💡 4 new virtual production courses on ArtStation Learning!