Mario Brothers and Level-up Leadership: Social Entrepreneurship, Gamification, and Religion
Super Mario Bros. (Photo credit: Wikipedia) Social entrepreneurship is popular; gamification is ubiquitous. Mario, Luigi, Toad, and Princess Peach raise some questions about both. When I play New Super Mario Brothers Wii with my two sons (5 and 7 years old), the three of us work together to level-up. We hardly notice [...]
Gamification Is Winning: How Gamification Is Becoming The New Normal [Infographic] - Retail TouchPoints
Retailers continue to invest in new ways to engage with customers as well as employees. Businesses spent $100 million on gamification in 2010. That total is estimated to reach $2.8 billion by 2016. This infographic, courtesy of Engine Yard, highlights the different industries leveraging gamification techniques as well as seven gaming components retailers can use to gamify their mobile apps.
What's the Difference Between Games and Gamification? | KQED
Perhaps the best way to think about games in education is not to automatically call everything that looks like fun a “learning game.” Lumping all digital game approaches together makes no more sense than a toddler’s inclination to call every four-legged animal a “doggie.” Game interest is definitely on the upswing in K-12 and higher
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Gamification User Types 2.0
I mentioned that I was trying to simplify and improve my gamification user types. Version 2 is just that and a little more. After more research and the
Real Gamification Mechanics Require Simplicity And, Yes, Game Designers Can Do It – TechCrunch
The mysteries of mechanics are the reason why gamification seems like voodoo. And it shouldn't be. Game mechanics should be simple to explain, with clear actions and outcomes. So why do we get so confused by this, and how do we separate the "real" mechanics from the "fake" ones?
SCVNGR's Secret Game Mechanics Playdeck – TechCrunch
Some companies keep a playbook of product tips, tricks and trade secrets. Zynga has an internal playbook, for instance, that is a collection of "concepts, techniques, know-how and best practices for developing successful and distinctive social games". Zynga's playbook has entered the realm of legend and was even the subject of a lawsuit. SCVNGR, which makes a mobile game with real-world challenges, has a playdeck. It is a deck of cards listing nearly 50 different game mechanics that can be…
Don't Forget the Fun Factor in Educational Games | KQED
Too often, educational games are neither fun nor educational, and there are plenty of educational games that fail on both those counts. Without an exhaustive study of games and game designers, it's hard to pinpoint why. Do those making educational games have little experience in game design? Or do those making educational games have little
Moving Beyond Points and Badges: Gamification 2.0 - Gamification Co
Gamification has been an extremely popular trend lately but will gamification always going to be just about points and badges? The answer is an emphatic no.