Area of Expertise

Collection by Ryan Conlin

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Step Six: Recognize your opponents attack patterns. If they are constantly using the same attack or set of attacks then try to see this and avoid it.

Step Six: Recognize your opponents attack patterns. If they are constantly using the same attack or set of attacks then try to see this and avoid it.

Step Thirteen: Never stay still during a match. Always try to move to keep your opponent guessing at your actions.

Step Thirteen: Never stay still during a match. Always try to move to keep your opponent guessing at your actions.

Step Fourteen: Stay Calm. This is no joke, being nervous can seriously and dramatically effect how you play. This is why it is important to stay calm and think rationally.

Step Fourteen: Stay Calm. This is no joke, being nervous can seriously and dramatically effect how you play. This is why it is important to stay calm and think rationally.

Step Fifteen: Learn advanced techniques to further enhance your level of play. Movements like Dash-dancing and  Wave-dashing can be incredibly helpful when used correctly. It is important to learn these if you ever want to bring your skill to a new level.

Step Fifteen: Learn advanced techniques to further enhance your level of play. Movements like Dash-dancing and Wave-dashing can be incredibly helpful when used correctly. It is important to learn these if you ever want to bring your skill to a new level.

Step Eleven:  Percentage. Be aware of it, a higher percentage may require you to be more careful even if you prefer to play aggressively. While as a lower percentage allows room for aggressive play.

Step Eleven: Percentage. Be aware of it, a higher percentage may require you to be more careful even if you prefer to play aggressively. While as a lower percentage allows room for aggressive play.

Step Ten: Edge-guarding. When your opponent is offstage try to keep him off using an aerial attack or wait at the edge with a long-reaching smash attack. This could potentially end your opponents stock.

Step Ten: Edge-guarding. When your opponent is offstage try to keep him off using an aerial attack or wait at the edge with a long-reaching smash attack. This could potentially end your opponents stock.

Step Nine: Use Mix-ups to throw your opponent off. Try using a move you don't use often or haven't used often during a match, this will hopefully catch your opponent off-guard from the action he was expecting and give you the upper-hand.

Step Nine: Use Mix-ups to throw your opponent off. Try using a move you don't use often or haven't used often during a match, this will hopefully catch your opponent off-guard from the action he was expecting and give you the upper-hand.

Step Eight: Learn character matchups. Some characters do better than others, it's a good idea to master a couple characters in case someone decides to choose a character that is strong against yours.

Step Eight: Learn character matchups. Some characters do better than others, it's a good idea to master a couple characters in case someone decides to choose a character that is strong against yours.

Step Five: Find out different combos your character is able to preform, practice said combos until you can preform them with little to no issues.

Step Five: Find out different combos your character is able to preform, practice said combos until you can preform them with little to no issues.

Step Four: Choose what kind of style you like to play for your character or best suits him. Some characters can be either aggressive or defensive and some usually are better one way or the other, find a style that suits you and is easiest to adapt to.

Step Four: Choose what kind of style you like to play for your character or best suits him. Some characters can be either aggressive or defensive and some usually are better one way or the other, find a style that suits you and is easiest to adapt to.

Step Three: Pick a stage that benefits your character. It might like more flat stages than one with platforms or the other way around.

Step Three: Pick a stage that benefits your character. It might like more flat stages than one with platforms or the other way around.

Step Two: Learn your Character's moves and all of their strengths and weaknesses. A good start for this would be to see which moves are meant to deal damage, and which ones are meant to finish you off.

Step Two: Learn your Character's moves and all of their strengths and weaknesses. A good start for this would be to see which moves are meant to deal damage, and which ones are meant to finish you off.

Step One: Pick a Character and stick with it. This might seem like an extremely simple thing to do, but I have seen on more than one occasion of players switching from one character because they weren't good enough with them. Pick someone you find interesting or you feel comfortable playing, then give it time for your skill to progress.

Step One: Pick a Character and stick with it. This might seem like an extremely simple thing to do, but I have seen on more than one occasion of players switching from one character because they weren't good enough with them. Pick someone you find interesting or you feel comfortable playing, then give it time for your skill to progress.

Step Twelve: Understand your characters limits. Kinda like Step Two, you need to recognize what your characters is good at and focus on it, never try to use a character that is bad in a certain style you want to play in.

Step Twelve: Understand your characters limits. Kinda like Step Two, you need to recognize what your characters is good at and focus on it, never try to use a character that is bad in a certain style you want to play in.

Step Seven: Never underestimate your opponent. This may seem like a simple rule, but it is extremely important. Characters like Jigglypuff and Kirby look harmless enough yet have devastating combo game and finishers.

Step Seven: Never underestimate your opponent. This may seem like a simple rule, but it is extremely important. Characters like Jigglypuff and Kirby look harmless enough yet have devastating combo game and finishers.

This is my Area of Expertise, as well as my favorite hobby.  It's a game called Super Smash Bros which is a fighting game in which you knock your opponent off the platform in order to win, the last fighter to remain standing is the winner.

This is my Area of Expertise, as well as my favorite hobby. It's a game called Super Smash Bros which is a fighting game in which you knock your opponent off the platform in order to win, the last fighter to remain standing is the winner.