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Necros [Tutorial] by Khempavee

Necros [Tutorial] by Khempavee

Zbrush Hand modelling complete process

Zbrush Hand modelling complete process

Soule Designs - Skull studies

Soule Designs - Skull studies

Good reference on how to block out characters. Remember, if your taking more than thirty minutes to block out what you're doing, you're going to be taking too much time.

Good reference on how to block out characters. Remember, if your taking more than thirty minutes to block out what you're doing, you're going to be taking too much time.

Sakaki's SketchBook & Video - Page 2

Sakaki's SketchBook & Video - Page 2

Hey everyone! I made a quick hair sculpting tutorial today for you guys to check out! :D Let me know if you guys want to see more of these in the future! #RWBY #Patreon For High-res images + Creati...

Hey everyone! I made a quick hair sculpting tutorial today for you guys to check out! :D Let me know if you guys want to see more of these in the future! #RWBY #Patreon For High-res images + Creati...

Great 3D model process shown here. It's helpful to look at this and see the transition from basic shapes into a highly detailed mesh.

Great 3D model process shown here. It's helpful to look at this and see the transition from basic shapes into a highly detailed mesh.

http://carstenstueben.cgsociety.org/art/zbrush-ring-figurative-3d-1356767

http://carstenstueben.cgsociety.org/art/zbrush-ring-figurative-3d-1356767

Free Fur Brushes, jarred everson on ArtStation at https://www.artstation.com/artwork/1WB03

Free Fur Brushes, jarred everson on ArtStation at https://www.artstation.com/artwork/1WB03

http://www.zbrushcentral.com/showthread.php?196556-Khlotharius-the-Warrior

http://www.zbrushcentral.com/showthread.php?196556-Khlotharius-the-Warrior

Free Download Hard Surface Brush Pack by ANDREW AVERKIN ANDREW AVERKIN is a 3D Artist from Odessa, U

Free Download Hard Surface Brush Pack by ANDREW AVERKIN ANDREW AVERKIN is a 3D Artist from Odessa, U

I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a PS4 game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging and shading to realize our 100k triangles in-game hair for Aloy to be fully dynamic, driven by 50 splines at 3-5 ms whilst maintaining a stable 30fps on a PS4 system. I want to thank the outsourcing vendors, the GG team and the fantastic…

I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a PS4 game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging and shading to realize our 100k triangles in-game hair for Aloy to be fully dynamic, driven by 50 splines at 3-5 ms whilst maintaining a stable 30fps on a PS4 system. I want to thank the outsourcing vendors, the GG team and the fantastic…

http://www.zbrushcentral.com/showthread.php?167407-human-anatomy-skin-by-zbrush/page3

http://www.zbrushcentral.com/showthread.php?167407-human-anatomy-skin-by-zbrush/page3

ArtStation - Mouse, Paul Deasy

ArtStation - Mouse, Paul Deasy

Making Process (Zbrush Sculpting Timelapse) of Muse by Danny Mac DANNY MAC is a Character Artist fro

Making Process (Zbrush Sculpting Timelapse) of Muse by Danny Mac DANNY MAC is a Character Artist fro

ArtStation - Polypaint Eye Tutorial, Adam Beardall

ArtStation - Polypaint Eye Tutorial, Adam Beardall

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