FS9, FSX (FSX: SE) & P3D
Making a 'Balanced' Texture
How to... either subdue or remove highlights and shadows from your textures using GIMP. What some people could call an albedo map.
Creating 'Specular' Maps (SM)
How to create Specular Maps (SM) for FSX (FSX:SE) & P3D using GIMP.
Creating 'Height' Maps (HM)
How to create a Height Map (HM) for FSX (FSX:SE) & P3D using GIMP. Height Maps (HM) can help in creating Normal Maps & Ambient Occlusion (AO) Maps.
Creating (Cubic) 'Environment' Maps (Part 1)
How to create (cubic) Environment Maps (EM) for FSX (FSX:SE) & P3D using GIMP.
Other Pins
Making a 'Balanced' Texture
How to... either subdue or remove highlights and shadows from your textures using GIMP. What some people could call an albedo map.
Creating 'Specular' Maps (SM)
How to create Specular Maps (SM) for FSX (FSX:SE) & P3D using GIMP.
Creating 'Height' Maps (HM)
How to create a Height Map (HM) for FSX (FSX:SE) & P3D using GIMP. Height Maps (HM) can help in creating Normal Maps & Ambient Occlusion (AO) Maps.
Creating (Cubic) 'Environment' Maps (Part 1)
How to create (cubic) Environment Maps (EM) for FSX (FSX:SE) & P3D using GIMP.
How-to Color in a Drawing Using Gimp - InfoBarrel
How-to color in and add shading to a drawing using Gimp.